ORBITAL ASSULT 3000
INTRODUCTION
An expansion to Ground War 3000 (GW3000)
Before the ground battle comes the space battle
MAP
Hex map. The map represents the entire surface of the planet
The hexes are also called orbital hexes
Each orbital hex represents an entire battlefield map in GW3000
The middle row of hexes represents the equator
The map is wraparound. If you go off one edge of the map you return on the opposite edge
MODIFIED TURN SEQUENCE
Orbital drift Phase
Orbital Move Phase
Ground Move Phase (If also playing GW3000)
Attacks Phase
ORBITAL DRIFT PHASE
The defender at setup may declare some or all stations, mines & satellites to be in geostationary orbit
Players (attacker first) declare which of their other types of units are in near or geostationary orbit
Units in geostationary orbit do not move in this phase
Stations, mines & satellites not in geostationary orbit are in near orbit
All units in near orbit move one space to the left parallel to the equator
MOVE PHASES
Move orbital units before ground units
To dock or undock requires 1 move point from the docking unit
Regardless of their groundmap move rating all Airspace units have a move =3 Orbital Hex
Airspace units going into or out of orbit do this in ground phase
UNIT COST MOV HITS ATTK RANGE MEDIUM NOTES
Space Station 30 0 10 10 4 Space Defender; Repair facilities, Unlimited Docking
Satellite 5 0 1 2 2 Space Defender
Airspace units X 3 X 2 1 Airspace Aircraft, VTOL, & Aeromechs with orbital capability
Dropship 20 1 4 4 2 Space Jump; 8 Drop Pods
Lander 25 3 3 4 2 Airspace Jump; Carry 6 surface units
Space Carrier 24 1 6 4 2 Space Jump; Carry 10 Fighters/ Airspace units
Warship 17 2 5 6 3 Space Jump
Dreadnaught 22 2 8 8 3 Space Jump
Transport 6 1 2 1 1 Space Jump; Commercial ship
Fighter 10 4 1 3 2 Space
Monitors 12 2 4 4 2 Space Defender
Minefield 1 0 2 2 0 Space Defender
Freefallers 5 X 1 X 0 Space
Ships with Jump capability can travel through hyperspace to other star systems
Ships can only jump in deep space (not in orbit) when passing thru a Jump Point
FREEFALLER TABLE
D10 ATTACK RESULT
1-3 They miss and go hurtling out into deep space
4-6 They board but are killed by the ships defenses; The ship recieves a damage counter
7-8 They board and disable(destroy) the target ship
9-10 They board and are able to take control of the ship next turn
Freefaller squads can only be used against ships & stations. They can only be used once
Freefallers can only be carried by ships & stations
Ships carrying freefallers may launch them against targets in the same hex
MINEFIELDS
Only 1 Minefield per hex.
Friendly units may pass thru unharmed.
STACKING
Any number of ships may occupy a hex. Watch out for Nukes
ORBITAL BOMBARDMENT
Space units can only attack surface units with Nukes
BASIC SCENARIO
Give each side 300 Creds with which to buy units
The defender may purchase up to 5 Stations, 10 Satellites, & 15 Minefields
Victory is achieved by destroying all enemy units or the Defender automatically wins after 20 turns