ALTERNATE RULES FOR SPELLFIRE
COLLECTIBLE CARD GAME
Rules for common Deck play.
These changes are based on the first edition rules.
Raze all of your opponents' Realms.
The game is a tie if all Realms of all players are razed in the same turn.
Put one of each Realm in this deck.
COMMON DECK CONSTRUCTION
Take all the other cards and shuffle them together in a common deck.
There are no Realms in this deck.
Put in one of each unique card.
All Champions, Holdings, and Artifacts are considered unique.
Add other cards in numbers to suit your tastes.
Players are dealt 6 Realms from the Realm deck.
Arrange theses into rows as per the normal rules.
The Realm deck is not used again for the rest of the game.
Each player takes 40 random cards from the common deck.
These 40 cards are their play deck.
During a game, players use their play deck, not the common deck.
After the game, the play decks are mixed back into the common deck.
In Step 2 Players cannot automatically rebuild a razed Realm.
Realms can only be rebuilt as a result of the abilities of another card.
Players cannot attack on their first turn.
There is no limit to hand size.
Champions cannot be used directly from your hand to attack or defend in Step 4.
Each Realm may attach one dungeon
Theme Decks I have made:
Ravenloft with holdings & artifacts
Undead deck with Unarmed combat cards
Undead deck with Allies
Dragonlance with holdings & artifacts
Forgotten Realms Wizards with holdings & artifacts
Greyhawk Wizard with holdings & artifacts
Greyhawk Priests with holdings & artifacts
Forgotten Realms Priests with holdings & artifacts
Heroes with Swords
Heroes with Unarmed combat cards
Dragons with Unarmed combat cards
Dragons with Allies
AD&D Giants with holdings & artifacts
Psionics/ Dark Sun with holdings & artifacts
Underdark with holdings & artifacts
Elf/Halflings with Magic items