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ZULU SPEARS




INTRODUCTION 
Card game. Simulates a battle between Zulu & British Troops.

CARDS
Players will have to make their own sets of cards.
The British and Zulu have their own unique decks.
The British also need ten tokens to represent ten troops each.
On the Deck lists, # = number of that card in the deck.
Both decks have 52 cards.
Notice that most cards have a force value.

SET UP
Shuffle both decks.
The Zulu player draws 4 cards. 
The British player draws 4 cards.
The British start with 100 troops.
The number of Zulu warriors is not recorded.

TURN SEQUENCE
Draw Phase
Fortifications Phase
Ranged Attack Phase
Discard Phase
Zulu Attack Phase

DRAW PHASE
Both players draw 1 card from their respective decks.

FORTIFICATIONS PHASE
The British player may lay out any cards described as standing defenses.
These are not discarded. They are placed face up in front of the player.

RANGED ATTACK PHASE
The Zulu player may first play Zulu sniper cards.
The sniper card is discarded and so is one randomly picked card from the British players hand.
The British player may next play Cannonball cards.
The Cannonball card is discarded and so is one randomly picked card from the Zulu players hand.

DISCARD PHASE
If the Zulu player has more than 7 cards he must discard the excess.
If the British player has more than 6 cards he must discard the excess.
Players may also discard any cards they don't want.

ZULU ATTACK PHASE
The Zulu player may decide not to attack. If so, the turn ends.
If the Zulu player has an Attack card he may discard it to attack.
The Zulu must attack with at least one card with a force value of greater 
than 0 and up to 1 War Chant card. 
Add up the force value of all of these cards and multiply by 2 if a 
War Chant card is used.  
This number is the Total Zulu Force Value.
All cards used in the Attack are discarded.
The British may defend with at least one card with a force value of greater 
than 0 and up to 1 Rally card. 
This includes Standing Defense cards.
Add up the force value of all of these cards and multiply by 2 if a 
Rally card is used.  
This number is the Total British Force Value.
All cards used in the Defense are discarded.
Subtract the Total British Force Value from the Total Zulu Force Value.
If the result is positive, this is the number of British troops killed.

ZULU VICTORY
If all 100 of the British troops are killed than the Zulu win.

BRITISH VICTORY
If the Zulu player goes to draw a card and there are no cards left in his deck 
and the British player still has troops remaining, than the Zulu give up and 
go home, and the British win.

ZULU DECK CARD LIST
#	CARD			FORCE		NOTES
10	Zulu Blood		10		
9	Zulu Shields		20		
8	Zulu Spears		30		
7	Zulu Warriors		40                   		
5	Zulu Snipers		0		British Discards 1 Random Card
7	Attack			0		Discard to attack
2	Chieftains		50		
6	Zulu War Chant		0		Doubles value of all cards used in attack

BRITISH DECK CARD LIST
#	CARD			FORCE		NOTES
10	Fire at Will		10		
7	Volley			20		
2	Ammunition Shortage	0		
4	Bayonets		30              British lose 10 Men
5	Cannon Ball		0		Zulu Discards 1 Random Card
4	Barricades		20		Standing Defense
1	Fortified Stockhouse	30		Standing Defense
6	Rally			0		Doubles value of all cards used in defense
5	Cannon Grapeshot	40                   		
3	Range Markers		10		Standing Defense
2	Gattling Gun		50		
1	Doctor			0		British gain back 10 lost Men 
2	Swords & Pistols	20		
Notes: Play the Doctor card in Fortification Phase

GAME DESIGNERS NOTES
To set the proper mood, watch Shaka Zulu, or Zulu Dawn before or during play.
Players should also use sound effects.


Check out this Rourkes Drift Zulu Variant





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