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WOLF PACK





INTRODUCTION
Card game. Deck of 90 cards.
Simulation of U-boat attacks vs allied shipping during WWII. 
One player is the wolf pack, the other is the allied convoy.


DECK CARD LIST
#	Card Name		Type
12	Sonar			Detection
10	Depth Charges		Attack
8	U-boat			Target
8	Torpedo			Attack
10	Periscope		Detection
12	Transport		Target
6	Dive			Evasion
4	Destroyer Sweep		Evasion
2	Watery Grave		Water
2	North Sea Storm		Water
2	Flotsam & Jetsam	Water
2	Oil Slick		Water
2	Near Miss		Water
10	Cat and Mouse		Discard
# = Number of this card in the deck

SET-UP
There is one deck and one discard pile.
Each player draws 5 cards.
If the deck runs out before one side has achieved victory then
shuffle the discards and continue play.

TURN SEQUENCE
U-boat Draw Phase
Convoy Draw Phase
U-boat Action Phase
Convoy Action Phase

DRAW PHASES
The indicated player draws 2 cards.
The player discards down to 5 cards.

U-BOAT ACTION PHASE
The player may play one card.
A Dive card played will cause all cards in play to be discarded. 
The Dive card is immediately discarded.
To destroy a Transport, the U-boat player must play 3 cards in a row:
Periscope- Torpedo- Transport
Only one card may be played per turn.
A played card is placed face up and remains in play.
When all three cards are played in the correct order one Transport is destroyed.
All three cards are then discarded.
The Wolf pack wins if they destroy 6 Transports.
Water- type cards have no use, they just fill the players hand.
A Cat and Mouse card can be discarded to cause opponent to 
discard a random card from his hand.

CONVOY ACTION PHASE
The player may play one card.
A Destroyer Sweep card played will cause all cards in play to be discarded. 
The Sweep card is immediately discarded.
To destroy a U-boat, the Convoy player must play 3 cards in a row:
Sonar- Depth Charges- U-boat
Only one card may be played per turn.
A played card is placed face up and remains in play.
When all three cards are played in the correct order one U-boat is destroyed.
All three cards are then discarded.
The Wolf pack wins if they destroy 4 U-boats.
Water- type cards have no use.
A Cat and Mouse card or a Near Miss card can be discarded to cause 
opponent to discard a random card from his hand.

GAME DESIGNERS NOTES
Originally I wanted each player to have one target card in their hand.
Attack cards would allow you to draw one random card from your opponents hand.
If you picked the target card, then you sank an enemy vessel.
The target card would then be returned to the players hand.
I figured the target cards would get worn so quickly, they would stand out.
Otherwise it would be a great bluffing game. 
The final version is good because of the agonizing wait for the right card. 







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