2-6 player Card Game.
Players are Arms Dealers out to make big profits.
Have the most money at the end of the game.
There are 76 cards in the deck.
There are 5 types of cards: Weapons, Sellers, Buyers, Interception, Evasion
Use play money to represent profits.
Each player starts with 5 cards.
Randomly determine turn order.
Players take turns.
Draw one card.
If there are no cards left in the deck, the game is over.
You can have a maximum of 7 cards in your hand.
Discard excess cards.
You may trade cards with other players.
You may pass the rest of the turn or lay down a 'Deal' face up.
A deal must include a seller card, a buyer card, and one or more Weapons cards of
the same type.
Other players may play Intercept cards from their hands.
You may play Evasion cards from your hand to counter the Intercept cards on a
one to one basis.
If more Intercept cards are played than Evasion cards, the Deal is discarded and
the profit phase is skipped.
If your deal was not intercepted you make a profit equal to the progression table
incorporated into the Weapon card list.
For example: If your deal had one Chemical card you would make $5.
If your deal had 4 Missile cards you would make $110.
Some buyers and sellers will increase or decrease your profits.
Discard your deal and draw one card.
WEAPON CARD LIST
Weapon Type: # 1 2 3 4 5
Chemical 9 5 15 30 50 75
Biological 8 10 25 45 70 100
Conventional 10 15 35 60 90 125
Missile 7 20 45 75 110 150
Nuclear 6 25 55 90 130 175
# = Number of that card in the deck.
SELLER CARD LIST
Country: # Profit Cannot Sell to:
USA 4 +10% Iraq
USSR 3 -10% Afghanistan
China 1 -10% North Korea
France 2 --- Angola
UK 2 --- ---
BUYER CARD LIST
Country: # Profit
India 2 +10%
Iraq 2 ---
Afghanistan 2 ---
Iran 2 ---
North Korea 2 ---
Angola 2 -10%
INTERCEPTION CARD LIST
Agency: # Cannot be Evaded by:
CIA 2 Front Company
FBI 2 Staging Post
Interpol 2 Diplomatic Immunity
EVASION CARD LIST
Staging Post 2
Front Company 2
Diplomatic Immunity 2