Card game version of Emporex.
Opposing Noble Houses vie for domination in this quadrant of space.
Determine turn order by coin flips.
Shuffle the common deck.
Each player starts with 3 Sector Tokens.
Each player draws 10 cards.
The first player to accumulate 6 Sector Tokens is the winner.
Players who lose all their tokens are eliminated.
Players alternate turns.
The player whose turn it is, is called the active player.
A turn consists of the following 3 phases:
1. Draw Phase
2. Attack Phase
3. Discard Phase
Draw 4 cards.
If the deck runs out, shuffle the discard pile, and continue play.
The active player is the attacker.
The active player may choose not to attack or to attack one target player.
Attacker chooses attack mode: Military (M), Political (P), or Economic (E)
Players take turns playing cards face down, starting with attacker.
Cards played must have a value matching the selected mode of attack, or
must affect other target cards in some way.
In a multiplayer game, other players may play cards in support of the attacker
or the defender at their invitation.
Cards are played until neither player wants to play any more cards.
The winner is the player with the highest total value in the selected attack mode.
Only cards in play (not discarded) count towards the total values.
In case of a tie the defender wins.
All cards played are discarded.
If the Attacker wins he takes one Sector Token from the defender.
If the Defender wins, no tokens are exchanged.
Maximum hand size is 10 cards. Discard excess cards.
Only the defender can use a World card, and only one.
Defender cards can only be used by the defender.
A card with the transport trait may be played to initiate an extra
attack phase that is a military attack. The card is part of the attack.
A card with the intrigue trait may be played to initiate an extra
attack phase that is a political attack. The card is part of the attack.
Opponent discards 2 cards.
The card conducting the sabotage is also immediately discarded.
Target male persona is discarded.
The card conducting the seduction is also immediately discarded.
Target persona is discarded.
The card conducting the assassination is also immediately discarded.
You can only play a psypower card if one of your cards already in play has
the trait of psychic.
Psypower cards remain even if the card used to bring them out is discarded.
If both players have a Duelist in play, then they will duel.
Flip a coin, the losing duelist is discarded.
If one player has more than one Duelist present, he may select which one duels.
CARD NAME VALUE NOTES
Imperial Army 5M Army
General Khor 3M Persona/ Duelist/ All your Army cards +2M
Sisteria 9P Organization/ Psychic/ Intrigue
Mistress Diva 7P Persona/ Psychic/ All your persona +1P/ Sisteria
Emporex 12P Persona/ Psychic
Emperors Daughter 8P Persona/ Seduction
Mercenary Guild 5E Organization/ Take control of target Army
Assassins Guild 4E Organization/ Assassination
Weapon Merchants 5M/7E Organization/All your cards +1M
Imperial Navy 9M Army/ Transport
Spacing Guild 9P/10E Organization/ Transport/ Intrigue
Guild Master Nosovo 8P Persona/ Psychic/Discard to negate an event
Church of Mankind 11P Organization/ Psychic
Technopope 10P Persona/ Psychic/Take control of target Church card
Mercantile Consortium 8E Organization/All your cards +1E
Brotherhood of Machines 8P Organization/ Look at opponents hand
Galactic Inquisition 8P Organization/ Assassination/ Church
Inquisitor Travis 7P Persona/ Assassination/ Church
Black Market 7E Organization/ Discard X cards to draw X cards
Crime Lord 6E Persona/ Duelist/ Sabotage
Imperial Secret Police 4P Organization/ Assassination
Baron Gurati 7M/5P Persona/ Duelist/ Intrigue
Duke Lortran 6M/7P Persona/ Duelist
Countess Kadesh 6P Persona/ Duelist/ Seduction
Lord Nitrix 5P/4E Persona/ Duelist/ Psychic
House Prodigy 3M/5P Persona/ Duelist/ Psychic
House Lesser Son 4E/4M Persona/ Duelist
House Prince 4M Persona/ Duelist/ Intrigue
Computus Android Advisor 4E/2M/2P Persona/ All your cards +1P
Sector Governor 4E/2M Persona/One of your World cards +4E
House Diplomat 8P Persona
House Agent 3P Persona/ Assassination
House Duel Master 4M Persona/ Duelist/ Play to replace target Duelist
House Bodyguard --- Persona/ Negate Assassination
House Mentalist 2P/4M Persona/ Psychic
House Consort --- Persona/ Seduction
House Daughter 4P Persona/ Duelist/ Seduction
Imperial Concubine 3P Persona/ Seduction
House Spy --- Persona/ Look at opponents hand
Imperial Senate 7P/8E Organization/ Your Imperial Cards +2P
Senator Vahn 7P Persona/ +1P per Opposing Card/ Intrigue
Elders of Pyreen 4P Organization/ Psychic
Colonial Council 6P/7E Organization/Your World cards +2E
Colonial Lobbyist 4P/2E Persona
5th Sector Rebels 4M/5P Army/ Sabotage/Transport
Rebel Leader 5M/6P Persona/ Duelist/Your Rebel cards get +2M/+2P
Surgeons of Silex 7E Organization/Take a persona from the discard
Paswa Silexian Demagogue P7 Persona/ Duelist/Assassination
Discordian Heretics 3M/6P Army/ +2M and +2P vs Church cards
Imperial Beaurocracy 5P Organization/ Sabotage
Imperial Aristocracy 5M/8P/6E Organization/ Intrigue
House Troops 4M Army/ +2M When Defending
Psychic Veterans 6M Army/ +6M vs Psychic opponent
Anthrosynthetic Berserkers 7M Army/ +5M When Attacking
Cyborg Commandos 4M Army/ Assassination/Sabotage
Fanatics 2M/3P Army/ +1M per opposing card
Warrior Priests 5M/6P Army/ Psychic
Suicide Squads 3M Army/ +7M When Attacking
Desert Warriors 5M Army/ +3M When Defending
Ice Barbarians 3M Army/ +5M When Defending
Jungle Fighters 1M Army/ +7M When Defending
Prisoner Soldiers 1M/3E Army/ +1M per card you discard
Subterranean Mutants 4 M Army/ Psychic
Solar Templars 7M/5P Army/ Psychic
Feral Amazonians 5M Army/ Seduction
Computus Robot Death Machines 7M Army
Clone Soldiers 1M/4E Army/ +1M per card in your hand
Colonial Rangers 7M Army/ Transport
Colonial Legionnaires 5M Army/ Draw 1 card
Imperial Shock Troops 6M Army/ +4 When Attacking
Imperial Centurions 6M/3P Army/ +3 When Defending
Imperial Death Squads 4M Army/ Assassination
Imperial Conscripts 1M Army/ +4 when Defending
Rimspace Pirates 4M/5E Army/ Transport
Discordian Heretics 2M/5P Army
Fringe World Partisans 3M/3P Army/ +4 When Defending
Transhuman Supersoldiers 10M Army/ Flip coin. If you lose they switch sides
Off World Mercenaries 6M Army/ +2M per card you discard
Rebel Freedom Fighters 4M/4P Army/ Sabotage/ +2M vs Imperial cards
Sea Monsters 8M Army/ Defenders/ +4M if you play a World card
Miners 2M/6E Defenders/ +3E if you play a World card
Psychic Natives 2M Army/ Psychic/ Defenders
Lava Projectors 10M Army/ Defenders
Stellar Pilgrims 6P Organization/ +2P per card you discard
Space Traders 6E Organization/ +2E per card you discard
Quayat - Desert World 10M/3E
Parallax- Industrial World 10E
Mercurium- Mining World 8E
Sanctuary- Ice World 8M/2E Discard: put 1 of your persona in play into your hand
Computus- Machine World 9E/6P Look at top 3 cards of deck
Bolavor -Jungle World 5E/4M
Aquara-Ocean World 4E/3M
Punah-Pleasure World 7E Seduction
Griddox-Prison World 2E
Yoravar-Shipyard World 12E Transport
Fah- Living World 12M/4E Psychic
Zenceti-Alien Ruins World 4P/3E Psychic
Eden-Church World 10P/8E Intrigue
Mox-Gem World 11E
Hellish-Radioactive World 6M/4E
Dalton-Research World 7E Discard to draw 2 cards
Bazarium-Commerce World 10E
Seedeen-Hive World 9E
Pyreen-Pacifist World 6P/3E
Scorch-Volcanic World 4M/2E
Marx-Clone World 8E
Probability Shift --- Psypower/ Discard X cards & draw X cards
FuturePast --- Psypower/ Search discard for 1 card
Time expansion --- Psypower/ Take another turn
Dimensional Rift --- Psypower/ Opponents discards 3 cards
Time Contraction --- Psypower/ Skip this phase
Teleportation 5M Psypower/ Transport
Precognition --- Psypower/ Look at next 7 cards
Cosmic Transference --- Psypower/ Take 2 random cards from opponent
Molecular Disruption 9M Psypower/
Mind Slave --- Psypower/ Take control of target personality
Psychic Persuasion 10P Psypower/
Clairvoyance --- Psypower/ Look at opponents Hand
Telekinetic Maelstrom --- Psypower/ Negate target Army
Domination --- Psypower/ Take control of target army
Sympathetic Convergence --- Psypower/ Search deck for 1 card
Imperial Veto 7P Event
Armageddon Virus --- Event/ All players discard their hands
Planetary Revolt --- Event/ Take control of target World
Betrayal --- Event/ Take control of target organization
Infiltration --- Event/ Negate target Organization
Progenitor Artifact --- Event/ Psychic & draw 2 cards
Traitor --- Event/ Take control of target persona
Pax Imperia --- Event/ No Military Attacks next 2 turns
Psychic Nexus --- Event/ No Psypowers next 3 turns
Planetbuster -10P Event/ Negate target World/