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MARCH ON ROME





INTRODUCTION
Players take the role of Roman senators trying to acquire control of 
provinces, tribute, and fame. 

VICTORY
At the end of the tenth turn, the player with the most accumulated Fame 
points is the winner.
If a player loses his last province, he loses the game.

PIECES
Use black counters to represent Roman Legions.
Each player gets a set of counters of a different color. 
These are control markers.
6, 10, and 20 sided Dice are needed

THE MAP
Before playing, players will have to draw a map.
The map encompasses the 10 provinces of the Roman empire:
Britain, Spain, Gaul, North Italy, Rome, Baltics, Greece, Byzantium, 
Middle East, and Egypt.
Britain is connected by sea to Spain to the east.
Spain is bordered by Gaul to the east.
Gaul is bordered by North Italy to the east.
North Italy is bordered by the Baltics to the east.
North Italy is bordered by Rome to the south.
The Baltics are bordered by Greece to the east.
Greece is connected by sea to Byzantium to the east.
Byzantium is bordered by the Middle East to the south.
The Middle East is bordered by Egypt to the south.
Rome is connected to Byzantium and Egypt by sea.
In addition to the Imperial provinces there are also several Barbarian regions:
The Picts are north of Britain.
The Celts border Spain & Gaul to the north.
The Vikings are north of the Celts.
The Franks and Saxons are north of Gaul.
The Goths and Visigoths are north of North Italy.
The Ostrogoths are north of the Baltics.
The Huns are north of Greece.
The Persians are east of Byzantium and the Middle East.
The Nabateans are east of the Middle East.
The Abyssinians are east of Egypt.
Carthage is west of Egypt.

SETUP
Each player starts with control of one random province.
Indicate ownership by using control markers. 
No player may start in control of Rome.
All other provinces are neutral.
Each province starts with 3 Legions.

TURN SEQUENCE
Draw phase
Tribute Phase
Bid for Rome Phase
Pay Legions Phase
Raise Legions Phase
Initiative Phase
Move Legions Phase
Control Phase
Diplomacy Phase
Event Phase
Fame Phase

DRAW PHASE
Each player may draw one card from the Republic deck.

TRIBUTE PHASE
The monetary unit is the 'tribute'
Use change to represent tributes.
Tributes not owned by players are kept in a pile called the treasury.
Each player receives tribute from each province he controls.
PROVINCE	TRIBUTE
Britain 	4
Spain 		6
Gaul		6
North Italy 	6
Rome		10
Baltics 	6
Greece		6
Byzantium	6
Middle East	4
Egypt		6

BID FOR ROME PHASE
Skip this phase if Rome is a 'lost' province (Overrun by rebels or invaders) 
but not if it is neutral.
All players secretly bid 0 or more tributes.
Write bids on scraps of paper.
This represents money spent on bribes, assassins, and politicking.
The player with the highest bid gains control of the province of Rome and 
becomes the new Caesar.
The old Caesar wins all ties.
If two non-Caesars tie, the players roll D10. High roll wins.
All bids go to the treasury.

PAY LEGIONS PHASE
Each player must pay one tribute to each legion in a province he controls.
Any legion not paid disbands, and is removed from the map.

RAISE LEGIONS PHASE
You may pay 2 tributes to recruit a legion into a province you control.

INITIATIVE PHASE
All players secretly bid 0 or more tributes.
Write bids on scraps of paper.
The player with the highest bid may move legions first in Move Legion Phase.
The player with the second highest bid may move legions second and so on.
Ties are resolved by rolling high on the 1D10. 

MOVE LEGION PHASE
Players take turns as described in Initiative phase.
Players may move a legion in a province they control to a connected province.
If the province is a 'lost' province, one captured by rebels or invaders, 
there will be a fight.
The player must first move at least 2 legions into the lost province, 
then roll:
1D6	LEGIONS KILLED 
1-2	1
3-4	2
5	3
6	4 (Military Blunder) 
If the player has any legions left, he gains control of the province.
Place a control marker of your color in a province you control.
If you move legions into an opponents province he gains control of them.

DIPLOMACY PHASE
In order of initiative, players may take control of neutral provinces for 
10 tributes each. 
Some cards are played during this phase.

EVENT PHASE
Roll 2D6 times on the Event Table.
Events are resolved immediately.
1D10	EVENT
1-4	Barbarians- Roll on Invasion Table
5-6	Rebellion- One Random Province loses 1 Legion
7	Natural Disaster- One Random Province produces no tribute next turn.
8	Epidemic- One Random Province loses 1 Legion
9	Prosperity- One Random Province produces 1D6 tribute
10	Opportunity- One Random Province draws an extra card
If the last legion in a province is lost to epidemic or natural disaster, 
the player still retains control.
Disasters include fires, floods, earthquakes, draught, pestilence, and 
volcanoes.
Provinces hit by epidemics cannot raise Legions next turn.
Rebels include slaves, gladiators, religious zealots, nationalists, and 
subjugated barbarian tribes.

RANDOM PROVINCE TABLE
1D10	PROVINCE	
1	Britain 		
2	Spain 		
3	Gaul		
4	North Italy 	
5	Rome		
6	Baltics 		
7	Greece		
8	Byzantium	
9	Middle East	
10	Egypt		

INVASION TABLE
D20	INVADER	        ATTACKS	        LEGIONS LOST
1	Picts 		Britain		2
2	Celts		Spain		2
3	Celts 		Gaul		2
4	Vikings		Britain		2
5	Vikings 	Spain		2
6	Franks 		Gaul		2
7	Saxons 		Gaul		2
8	Goths 		North Italy	2
9	Visigoths 	North Italy	2
10	Ostrogoths 	Baltics		2
11	Huns 		Greece		3
12	Persia		Middle East	3
12	Persia 		Byzantium 	3
13	Nabateans 	Middle East	2
14	Abyssinians 	Egypt		2
15	Carthage 	Egypt		3
16	Carthage	Spain		3
17	Carthage	Rome		4 (Hannibal)
18-20	Roll again
If no legions remain in the province, the province is lost.
If Spain is lost, invaders instead march on Gaul.
If Gaul is lost, invaders instead march on North Italy.
If North Italy is lost, invaders instead march on Rome. (All roads lead to Rome)
If Egypt is lost, invaders instead march on the Middle East.
If the Middle East is lost, invaders instead march on Byzantium.
If Byzantium is lost, invaders instead march on Greece.
If Greece is lost, invaders instead march on the Baltics.
If the Baltics are lost, invaders instead march on North Italy.


FAME PHASE
Each player gains Fame points.
FAME	ACHIEVEMENT
+2	Controlling Rome- You are Caesar
+1	Controlling  any other Province- You are Governor
-2	Lose control of a Province- All legions killed by rebels or invaders
+1 	You gained control of a lost or neutral Province this turn
At the end of the tenth turn, the player with the most accumulated Fame 
points is the winner.

CARDS	
The deck is known as the Republic Deck.
Before playing, the cards have to be made.

NUMBER OF CARDS IN DECK- CARD NAME - NOTES
10 - Treaty - Play in Diplomacy Phase. Place a control marker on an adjacent 
barbarian nation. 
Discard marker to ignore the next invasion by that nation. Costs 1 tribute 
to play.
7 - Spies - Use any time. Look at opponents hand or look at opponents bid.
If used to look at bid you may rewrite your bid and opponent may not.
3 - Assassination - Worth 4 tributes in Bid for Rome. 
Write on bid that you are using it. Cannot be used by current Caesar.
4 - March on Rome - Worth 5 tributes in Bid for Rome. Write on bid that you 
are using it.  Rome loses 1 legion and one of your provinces loses 1 Legion. 
Cannot be used by current Caesar.
5 - Support of the Senate - Worth 3 tributes in Bid for Rome. Write on bid 
that you are using it.
5 - Forced March - Worth 3 tributes in Bid for Initiative. Write on bid that 
you are using it.
4 - Taxation - In tribute phase collect 2 extra tribute from every province 
you control. 
There is a 1 in 6 chance of a rebellion in each of your provinces. 
6 - Provincial Politics - Play in Diplomacy phase. All players immediately bid 
for control of target 
non-Rome province. Current governor gets +4 tributes to his bid.
5 - Bread & Circuses - Play in Tribute Phase. Current Caesar must pay 1D6 
tributes to the treasury.
2 - Emperors Madness - Play in Diplomacy phase.  Rome becomes neutral. 
5 - Barbarian Allies - Gain 1D3 free Legions in one of your provinces in 
Raise Legion Phase.

FALL OF ROME TIMELINE
Turn 5 Due to decreasing population, Legions cost 3 tributes to raise.
Turn 5-7 One extra Rebellion per turn
Turns 8-9 Two extra Rebellions per turn
Turn 10 Three extra Rebellions.
Turn 5-7 One extra Invasion per turn
Turns 8-9 Two extra Invasions per turn
Turn 10 Three extra Invasions.


Link to Ancient Rome
Link to Ancient Rome






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