Players take the role of founding fathers of a medieval town.
The best builder earns the title of Guild Master.
There are 116 cards listed.
These will have to be manufactured by the players.
Information on the card must include:
The card name, resources it provides, and bonuses it receives.
Shuffle the Deck thoroughly.
Each player is dealt 5 cards.
Determine player turn order by any convenient method.
Players take turns. A turn consists of the following phases:
1. First Draw Phase
2. First Trade Phase
3. Discard Phase
4. Second Draw Phase
5. Second Trade Phase
6. Build Phase
The current player may draw up to 5 cards.
If you already have 5 or more cards in your hand you can't draw anymore cards.
The current player may trade cards with other willing players.
Trades cannot be forced. A player never has to show his cards or do a trade.
Trades do not have to be equal. For example: Two for one.
The current player may discard from zero to three cards into the discard pile.
The current player picks one resource category out of the 10 available.
If the player has any cards of that resource in his hand he may 'build' them.
'Built' cards are placed face up in front of the player.
A player 'owns' all the location cards he builds.
These cards count towards the players' victory calculation at the end of the game.
END OF GAME
The game ends at the end of the turn the last card is drawn from the deck.
When the game ends each player adds up all the points they've accumulated in each
of the 10 resource categories.
Players may want to keep a running total during play.
Each location put in play provides two resource points in one category or one resource
point in two categories.
Example: TT = Two resource points in the Trade/ Transportation resource category
Many cards give a bonus resource point if you own another specific card.
Example: You get an extra T for the Trade Route card if you also own the Cross Roads card.
The player with the highest score in the most categories is the winner.
# Categories Abbreviation
1 Food/ Agriculture F
2 Trade/Transport T
3 Construction/ Materials C
4 Religion/ Church R
5 Government/ Nobility G
6 Military/ Fortifications M
7 Public Health P
8 Arts/ Entertainment A
9 Learning/ Education L
10 Industry/ Crafts I
Location Name Resources Bonus
Cross Roads TT
Trade route TT Cross Roads +T
Farmland FF Irrigation +F
Grainmill FF Farmland +F
Mason CC Quarry +C
Gold Mine TT
Salt Mine FF
Iron Mine II
Smelter II Iron Mine +I
Logging Camp CC
Lumbermill CC Logging Camp +C
Carpenter CI Lumbermill +C
Papermill II Lumbermill +I
Fishing Village FF
Pearl Divers II Fishing Village +I
Hunting Grounds FF
Stone Walls MM Mason +M
Guard Tower MM Castle +M
Gatehouse MM Stone Walls +M
Brothel AA Port +A
Bath House AP Aqueduct +P
Aqueduct PP Architect +P
Library LL Printing Press +L
Builders Hall CC Mason +C
Blacksmith II Iron Mine +I
Armorer MI Iron Mine +I
Barracks MG Arena +M
Fletcher MI Bowyer +I
Wizards Tower LL
Merchant Shops TT
Merchants Guild TT Merchant Shops +T
Spice Merchant FT
Tavern AA Brewery +A
Inn AT Cross Roads +T
Scribe LI Papermill +I
Woodcarver II Logging Camp +I
Tanner II Cattle Ranch +I
Bakery FF Granary +F
Jeweler II Gold Mine +I
Townhall GG Town Square +G
Shipyards TT Port +T
Fishing Fleet FF Fishing Village +F
Merchant Fleet TT Port +T
Caravan TT Trade Route +T
Theatre AA Schoolhouse +A
Wheelwright TI Blacksmith +T
Cobbler II Tanner +I
Dye Maker II Fishing Village +I
Port TT Docks +T
Bazaar TT Marketplace +T
Granary FF Farmland +F
Catacombs RP Temple +R
Graveyard PP Cathedral +R
Cathedral RR Shrine +R
Almshouse PP Monastery +P
Hospital PP Surgeon +P
Kings Highway TT
Greenhouse FA Glassblower +A
Dungeon GG Castle +G
Gambling Hall AA
Pub AA Brewery +A
Town Square TG Cross Roads +T
Butcher FF Ranch +F
Rug Merchant TI
Tollbooth GG Bridge +G
Sculptor AA Quarry +A
Sage LL University +L
University LL Library +L
Printing Press LI Dye Maker +L
Fortune Teller AA
Thieves Guild TT Bazaar +T
Candlestick Maker II Beekeeper +I
Watch Maker II Inventor +I
Laundry PP Aqueduct +P
Jousting Pavilion AM Fairgrounds +A
Archery Range AM Fletcher +M
GAME DESIGNERS NOTES
You can of course add more cards, remove some, change others, etc.
A few key changes would give the game a Roman flavor.
Other 'flavors' could include: Western town, Space colony, Military base, Modern city,
Renaissance city state, Oriental town, Arabian city, Industrial Era town, etc.
The resource categories may be changed as well to suit the milieu.
The above card list is not strictly medieval. There are anachronisms, fantasy elements, and
cross-cultural references. You may want to clean it up to make it historically accurate.
My name is Aaron Dalton, I am a High School English Teacher in Evanston,
Wyoming. I am also an avid gamer, and stumbled across your site from the
ed games newsletter. Wow! What a resource.
I had an opportunity to create about 75% of the cards for your game
"Guildmaster". We were able to play a modified version, each student
alloted 3 cards, plust a few random students with 4 or 5. We played two
rounds, and it went really well. Our "Guildmaster" had 16 points in one
resource, but ended up owing many favors for cards given to her.
I designed the cards with roads. As the students built their holdings,
they had to match up the roads, and tape them to the chalkboard. The
resulting city was very chaotic, and went along well with our
non-fiction reading "The Labyrinthine City of Fez" by Anais Nin. It
served as a take-off point for our discussion of the story.
Thank you very much! It is always fun to meet a fellow gamer, and to try
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