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GRAIL




INTRODUCTION
Fantasy Card game. 2-6 players.
Players take the role of Arthurian Knights on the quest for the Holy Grail.

OBJECT
The first player to accumulate 7 'Quest' tokens is the winner.

MATERIALS
There are 65 cards in the deck.
Players will have to create their own cards in order to play.
The backs of all cards are the same.
The front of each card should include: Its name, level, type, and whether it is a 'Test' or an 'Aid'. 
A six sided die is required to play.
7 'quest tokens' per player are needed.

SETUP
Place all the 'Quest' tokens in a pile in the center of the table.
Each player draws 4 cards.
To determine turn order each player cuts the deck. 
The player who cut to the highest level card is goes first.
Shuffle the deck. 

TURN SEQUENCE
Players take turns. Each turn is divided into phases. 
1. Draw Phase
2. Fate Phase
3. Adventure Phase
4. Quest Phase

DRAW PHASE
Draw 2 cards.
If the deck runs out, reshuffle the discard pile and continue. 
Maximum had size is 7 cards. Discard excess cards.

FATE PHASE
Declare whether or not you are questing for the grail this turn. 
If you are not questing, your turn ends and you may draw one extra card. 
If you are questing take a 'Test' card of level 5 or higher and place it face down.
This is your 'Quest' card for the turn. 

ADVENTURE PHASE
The opponent to your left may play a 'Test' card of level 6 or less.
You may play one or more 'Aid' cards. 
Roll 1D6 and add the value of the 'Aid' cards. 
If this total is equal to or greater than the level of the 
Test card, than you have passed the test.
If the total is less, than your turn ends immediately. 
All cards played are discarded.
If you passed the test than the other players going clockwise may
each in turn test you.
This continues until no opponents offer any more tests.

QUEST PHASE
Play one or more 'Aid' cards. 
Roll 1D6 and add the value of the 'Aid' cards. 
If this total is equal to or greater than the level of the 
Quest card, than you have completed the quest.
If you have completed the quest than gain one Quest token.
If the total is less, than you do not get a quest token. 
All cards played are discarded.
If you accumulate 7 Quest tokens, than you are deemed 
worthy to receive the Holy Grail, and you win.

CARD LIST: TESTS
Name			Level	Type
Mordred			7	Battle, Knight
Morgan le Fey		8	Magic
Dragon			8	Battle, Monster
Black Knight		6	Battle
Ogre			5	Battle, Monster
Questing Beast		8	
Bandits			4	Battle
Brigands		4	Battle
Pirates			4	Battle, Sea
Mad Knight		5	Knight
Jester			4	
Jousting Tournament	6	Battle, Knights
Wolf			4	Battle, Animal
Bear			4	Battle, Animal
Lion			5	Battle, Animal
Boar			3	Battle, Animal
Green Knight		7	Knight, Magic
Flooded River		4
Shipwreck		5	Sea
Black Plague		5
Waylaid by Beggars	3
Waylaid by Children	3
Bridge Troll		5	Battle, Monster
Serpent			6	Sea, Monster
Wood Nymph		5	Magic
Giant			7	Battle, Monster
Tricked by Dwarf	4
Waylaid by Peasants	3
Waylaid by Pilgrims	3
Frigor & Waste		5
Take Vow		5
Take Oath		5
Evil Hag		5	Battle, Magic, Monster
Rescue Princess		6	Battle
Incubus			6	Battle, Magic, Monster
Visit theland of Faerie 6	Magic
Griffin			5	Battle, Monster

CARD LIST: AID CARDS
Name			Level	Notes
Sword			0	Level 3 in Battle
Lance			0	Level 4 in Battle
Shield			0	Level 3 in Battle
Armor			0	Level 3 in Battle
Steed			1	Cannot be used at Sea
Squire			1	Level 2 in Battle
Men-at-Arms		2	Level 3 in Battle
Magic Philtre		2
Your Lady's Token	2
Chivalry		1	Level 2 vs Knight
Strength		1	Level 3 vs Animal
Prayer			1
Courage			2	Level 3 vs Monster
Virtue			4
Valor			3
Bravery			2
Friendly Castle		2	Cannot be used at Sea
Lady of the Lake	3
Helped by Arthur	4
Helped by Merlyn	3	Level 5 vs Magic
Helped by Lancelot	4
Helped by Gwynevere	3
Helped by Gawaine	1
Helped by Galahad	2
Helped by Tristam	2
Helped by Priest	1
Helped by Hermit	1
Prophecy		3





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