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GRAND TOUR






THE MAP
On a blank sheet of paper draw 10 cities
Name each of the cities
Draw lines connecting each city to its nearest neighbors
Do not cross lines
Two cities can may be directly connected by one or more lines
Each city should be connected to at least 4 or more lines
For each line roll 1D10 on the Terrain Table 
Write the terrain type on the line

THE DECK
The Deck should contain 5 of each Vehicle card

OBJECT
Be the first player to visit each of the 10 cities, or
Be the player that visited the most cities before the last card is drawn from the deck

TERRAIN TABLE
D10	TERRAIN
1	Road
2	Airport
3	Ocean
4	Tracks
5	Bus Route
6	Sidewalk
7	River
8	Helicopter Pad
9	Dunes
10	Truck Stop

CARDS
VEHICLES		TERRAIN	
Sports Car		Road
Jumbo Jet		Airport	
Ocean Liner		Ocean	
Passenger Train	        Tracks
City Bus		Bus Route
Bicycle		        Sidewalk
Ferry			River	
Helicopter		Helicopter Pad
Dune Buggy		Dunes
18-Wheeler		Truck Stop

SETUP
Roll high on D10 to determine turn order
Each player draws 2 cards
Players start in different cities
In reverse turn order players place their pawn on a city of their choice


TURN SEQUENCE
1. Draw Phase- 
Player draws 1 card

2. Move Phase- 
A player may move his pawn to a connected city if he has a vehicle card that matches the terrain
The vehicle card is discarded after it is used
The player may move more than once in a turn if he has the right cards
You cannot enter a city another player occupies
Keep tract of which cities you have visited

3. Planning Phase- 
If the player did not move he may draw an extra card

4. Discard Phase- 
The player must discard cards in excess of seven
All cards are played and discarded face up


GAME DESIGNERS NOTES
Remember what cards have been played







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