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GREEN PLASTIC MASSACRE








INTRODUCTION
Combat rules for plastic Army men.

MATERIALS
Army Men 
Safety Goggles
Yard stick
Marbles
Golf balls
Tennis balls
Dice
Pencils
'Terrain' (Furniture, Books, Cans, Boxes, Fine China)

SETUP
Armies start at opposite ends of the room.
Determine turn order: High roll gets to go first each turn.

TURN SEQUENCE
Each figure gets to move once and attack once per turn.
Mortars, Machine guns & artillery can either move or attack during a turn.

MOVEMENT
Unit Type		Feet
Fixed Artillery	        0
Mortar/MG team	        1/2
Infantry                1
Tank			2
Horse			2
Horse & Cart	        1
Other vehicles	        3

ATTACKING
A figure can only attack another unit if it is in range.
Any unit knocked over by an attack is killed.

ATTACK RANGES
Weapon		        Feet	
Pistol       	        2	
Flame Thrower	        1	
Bazooka   		3
Rifle			4
Prone Rifle		3	
Sniper		        5	
SMG			3	
Machine Gun		4	
Grenade		        1	
Hand to Hand   	        1/6 	
Mortar		        7	
Artillery		Any	
Radio(Artillery)	Any	
Tank Main Gun	        Any	


ATTACK RESOLUTION
Pistol- Stand over the attacker. Drop a marble from the tip of your nose.
Rifle- Standing 10 feet away from the target throw a marble.
Sniper- Standing 5 feet away from the target throw a marble.
SMG- Standing 15 feet away from the target throw 3 marbles simultaneously.
Machine gun- Standing 15 feet away from the target throw 6 marbles simultaneously.
Grenade- Standing 5 feet away from the target throw a golf ball.
Bazooka- Standing 10 feet away from the target throw a golf ball.
Mortar- Standing 15 feet away from the target throw a golf ball.
Flamethrower- Stand over the attacker. Drop a tennis ball from the tip of your nose.
Artillery- Standing 15 feet away from the target throw a tennis ball.

HAND TO HAND ATTACKS
This occurs between two infantry within 2 inches of each other.
Roll 1D6 to determine the method of resolution:
1- Thumb wrestling
2- Arm wrestling
3- Staring contest
4- Pencil fight
5- Slaps
6- Rock, Paper, Scissors
The winner of this contest kills the opposing figure.

GAME DESIGNERS NOTES & SAFETY RULES
Wear goggles at all times.
Never throw at another human being or animal.
Resolve disputes with dicerolls if necessary.
You may want to substitute other lightweight, blunt projectiles such 
as wiffleballs or playdough.
Cowboy & Indian version: Use rubberbands for arrows.





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