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CHAMPION CHESS




INTRODUCTION
Two player card game with a chess theme.
One player is the Black player, the other is the white player.

THE DECKS
Each player has his own deck.
The Black deck and the White deck.
The decks have 52 cards each. 
Both decks are identical.
There are 2 types of cards: Noble cards and Aid Cards.
A players deck is also referred to as a Battle Deck.
Noble and Aid cards are mixed together in the deck.
During play a player will accumulate two types of Discard Piles:
The Reserve Pile, and the Defeated Pile.
Discard piles are face up.

OBJECT
Capture your opponents King.

TURN SEQUENCE
Turns are simultaneous for both players.
Draw Phase
Champion Phase
Aid Phase
Revelation Phase
Calculations Phase
Resolution Phase
Fate Phase
End Phase

DRAW PHASE
Both players fill their hands to 7 cards from their own Battle decks.
If your Battle deck is empty, shuffle your Reserve pile. 
This becomes your new Battle Deck. 

CHAMPION PHASE
Each player places one Noble card from their hand down, face-up.
The card so played is the Champion card. 
The two opposed Champions will now fight each other.
This fight is also called a Challenge.
If a player has no Noble cards, he must discard his entire hand into his 
reserve pile and draw 7 new cards. 
He must first show his hand to prove he has no Noble cards.

AID PHASE
Each player may play 0-6 Aid cards from their hand onto their champion, face-down. 
A champion may only use one Aid card of each type.
For instance, the champion cannot use 2 swords, or ride 2 steeds.
The exception to this is the Pawn card. Multiple Pawn cards may be used.

REVELATION PHASE
All Aid cards are flipped over face-up. 

CALCULATIONS PHASE
Every card has a numerical value in three categories.
The categories are: Movement, Attack, and Defense.
Add up the totals in each category for each Champion.
For example a Knight Champion with a Sword and 2 Pawns would 
have scores of: Movement = 8,  Attack = 18,  Defense = 10

RESOLUTION PHASE
Compare the totals in each category for the two opposing Champions.
A Champion with higher scores in all three categories wins the Challenge. 
A Champion with higher scores in two categories wins the Challenge.
If they are tied in two categories, the Champion with the higher score in 
the third category wins the Challenge.
If they tie in all categories, both Champions lose. 
If they tie in one category, and each Champion is superior in one of the 
remaining categories, then both Champions lose.

FATE PHASE
All Aid cards used this turn are put into their players Defeated Piles.
Winning champions are placed in their players Reserve Pile.
Losing (Captured) champions are placed into their players Defeated Pile.
If you lose your King, you lose the game.

END PHASE
Players may discard none, some, or all of the cards in their hands into 
their reserve pile.

NOBLE CARD LIST
Type		#	Move	Attack	Defend
King		1	2	2	10
Queen		1	10	10	2
Bishop		4	8	6	4
Rook		4	6	4	8
Knight		4	4	8	6

# = The number of these cards in the deck.

AID CARD LIST
Type		#	Move	Attack	Defend
Pawn		8	2	2	2
Steed		5	6	0	0
Armor		5	0	0	6		
Sword		5	0	6	0
Feint		5	3	0	3	
Shield		5	0	3	3	
Magic		5	3	3	0	

OPTIONAL RULE: CASTLING
The First time you are forced to play your king, you may replace 
him with a Rook from your Battle Deck, if you have one in there.

GAME DESIGNERS NOTES
The game came to me in a flash, but the name didn't. 
Other prototype names included: 
Drawchess, Studchess, Chessdeck and The Blacks & the Whites. 






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